3D Wizard using AI+Spline
I wanted to try Spline for a while, and my portfolio wizard update was a great excuse.
Process
- Generating a satisfying "3D low-poly" wizard shot using Midjourney, and that had similarities with my overall look 
- Sculpting on Spline, using as little polygons as possible 
- Texturing 
- Environment effects (light, background, shadows, bloom etc…) 
- Adding interactions and animations using Spline physics, states and transitions 
- Optimizing export 
PS : Something I didn't realize and didn't show in Spline performance test is the impact of using MatCap textures on material -> it's heavy on the GPU, and adds a lot of data to download.
After removing all MatCap textures, my scene went from 1.1mb to 126ko and drastically reduced GPU usage to a bearable point.
Thoughts after experiment
Pros:
- Simple to get your hands-on 3D for the web, qualitative interface 
- Great tutorials 
- Lots of possible web interactions (dragging, look at event, following cursor, responsive etc…) 
- Lots of export formats (Web, 3D, AR, iOS, Android…) 
Cons:
- A bit pricy (around 30$/month) 
- Few minor bugs (mainly lags, sometimes freezes) 
- Resource-demanding especially for tablets and phones, even if my 3D scene is pretty light (125kb), because spline needs to download mandatory packages of about 1,5mb on the first run. 
I see a lot of great 3D content posted on social media made on Spline, but only very few of them are actually running smoothly online for most devices. Still, it's a very promising tool when you carefully craft your scene, and can give a lot of interactivity and playfulness to your website.
Step by step evolution
The model I generated:

And the evolution:








