3D Wizard using AI+Spline

I wanted to try Spline for a while, and my portfolio wizard update was a great excuse.

Screenshot of Spline interface with the beginning of a sculpted head
Screenshot of Spline interface with the beginning of a sculpted head
Screenshot of Spline interface with the beginning of a sculpted head
Screenshot of Spline interface with the beginning of a sculpted head

Process

  • Generating a satisfying "3D low-poly" wizard shot using Midjourney, and that had similarities with my overall look

  • Sculpting on Spline, using as little polygons as possible

  • Texturing

  • Environment effects (light, background, shadows, bloom etc…)

  • Adding interactions and animations using Spline physics, states and transitions

  • Optimizing export

PS : Something I didn't realize and didn't show in Spline performance test is the impact of using MatCap textures on material -> it's heavy on the GPU, and adds a lot of data to download.
After removing all MatCap textures, my scene went from 1.1mb to 126ko and drastically reduced GPU usage to a bearable point.

Thoughts after experiment

Pros:

  • Simple to get your hands-on 3D for the web, qualitative interface

  • Great tutorials

  • Lots of possible web interactions (dragging, look at event, following cursor, responsive etc…)

  • Lots of export formats

Cons:

  • Pricy (around 30$/month)

  • I had a few bugs (mainly freezes)

  • Resource-demanding especially for tablets and phones, even if my 3D scene is pretty simple.

Step by step evolution

The model I generated:

And the evolution:



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Laissez la magie en vous s'exprimer !

Veuillez remplir ce formulaire pour entrer en contact - je suis impatient d'entendre parler de votre projet. Pour le moment, je n'accepte pas de stagiaires, mais merci pour votre intérêt.